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121. Crew - in Player Features and Ideas Discussion [original thread]
Originally by: Toma Granate Edited by: Toma Granate on 19/06/2006 10:23:10 Originally by: Dimitrius Zabelle Its been mentioned many times before, wont ever happen. Any crew onboard your ship are passangers and possibly a small ...
- by Dimitrius Zabelle - at 2006.06.19 11:54:00
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122. Crew - in Player Features and Ideas Discussion [original thread]
Its been mentioned many times before, wont ever happen. Any crew onboard your ship are passangers and possibly a small maintenance crew. The whole controls are done by yourself in your pod. Also it causes a lot of ballancing problems. Overall not ...
- by Dimitrius Zabelle - at 2006.06.19 09:38:00
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123. Neut animation? - in Ships and Modules [original thread]
I dont recall ever getting lag from the animation.. They could have at least given it an option to be on or off, rather than removing it completely :/
- by Dimitrius Zabelle - at 2006.06.17 20:01:00
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124. Neut animation? - in Ships and Modules [original thread]
Bring back the old animation and the sound effects!!!
- by Dimitrius Zabelle - at 2006.06.17 18:51:00
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125. Neut animation? - in Ships and Modules [original thread]
Bring back the old animation and the sound effects!!!
- by Dimitrius Zabelle - at 2006.06.17 18:51:00
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126. Neut animation? - in Ships and Modules [original thread]
What happened to the old energy neutralizer animation? It used to be pretty fancy looking, but now its the exact same as the nos one. Also, what happened to the sound effect for nos?
- by Dimitrius Zabelle - at 2006.06.17 00:25:00
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127. Faction Battle cruisers - in Ships and Modules [original thread]
Maybe not with those exact stats.. But yeah faction battlecruisers would be pretty fun.
- by Dimitrius Zabelle - at 2006.06.16 05:05:00
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128. My ECM solotion, devs plz look. - in Ships and Modules [original thread]
Or just bring back the old ecm meathod, that way if you fit eccm then the only thing likely to jam you is a scorpion / Blackbird.
- by Dimitrius Zabelle - at 2006.06.15 17:35:00
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129. Tactical Shield Manipulation - in Ships and Modules [original thread]
Why would they 'fix' (nerf) the dominix in the meantime? Then they would just have to 'fix' (boost) it again once they got round to fixing ecm.
- by Dimitrius Zabelle - at 2006.06.15 17:27:00
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130. Tactical Shield Manipulation - in Ships and Modules [original thread]
Edited by: Dimitrius Zabelle on 15/06/2006 17:22:38 They dont need a big drone bay, the dominix has more drones, but it has less slots for guns as a ballance. *edit* Besides, the phoon has space for 5 heavies and 5 lights just fine..
- by Dimitrius Zabelle - at 2006.06.15 17:22:00
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131. Tactical Shield Manipulation - in Ships and Modules [original thread]
Oh come on, any other ship could do that. Fit a phoon with a few guns and some nos and ecms and it can do just about the same.
- by Dimitrius Zabelle - at 2006.06.15 17:16:00
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132. Tactical Shield Manipulation - in Ships and Modules [original thread]
Originally by: Jenny Spitfire Originally by: Dimitrius Zabelle How do you figure that its overpowered then? Explain whats overpowered about it. ecm, nos, drones, wcs. dont think any other battleship can do this. not even raven....
- by Dimitrius Zabelle - at 2006.06.15 17:06:00
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133. Tactical Shield Manipulation - in Ships and Modules [original thread]
How do you figure that its overpowered then? Explain whats overpowered about it.
- by Dimitrius Zabelle - at 2006.06.15 17:03:00
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134. Tactical Shield Manipulation - in Ships and Modules [original thread]
Originally by: Jenny Spitfire Originally by: Wrayeth Edited by: Wrayeth on 15/06/2006 16:44:31 Originally by: Jim McGregor Originally by: Jim Raynor i wanna train god mode o_O Its called Caldari Battleship ...
- by Dimitrius Zabelle - at 2006.06.15 16:55:00
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135. Helios Gallente frigate skill bonuses... Buh? - in Ships and Modules [original thread]
Well, yes they can do damage, but i was more annoyed that when being used as covert scan probe launchers in group work, they cant really be used to help too much in the battle, apart from with EW. So changing their bonus to say the 5% sensor dampe...
- by Dimitrius Zabelle - at 2006.06.14 12:01:00
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136. Renegade Drones - in Ships and Modules [original thread]
In the last 3 or 4 patches, drones have been changing all over the place. I do find many problems with them, you just have to keep a tight leash on them from experience. I guess it must be just difficult to code them to be perfect..
- by Dimitrius Zabelle - at 2006.06.14 11:16:00
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137. Covert Ops Cloak - Adjust the covert ships - in Ships and Modules [original thread]
The price increase in the cloaks is down to the manufacturers. CCP gave us an almost completely player controlled market system, if they start changing modules just so that you dont have to spend as much money on them, then your ruining the whole ...
- by Dimitrius Zabelle - at 2006.06.14 11:14:00
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138. Gallante Ti3 BS - in Ships and Modules [original thread]
Personally, im kinda hoping its gonna have a 5% bonus to effectiveness of sensor dampeners and a 5% bonus to large hybrid damage. A bigger version of the maulus / celestis. Would make a pretty neat sniper that can prevent the enemy from sniping ba...
- by Dimitrius Zabelle - at 2006.06.14 11:02:00
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139. Helios Gallente frigate skill bonuses... Buh? - in Ships and Modules [original thread]
After finally deciding that i should try cov ops, i bought a helios, fit it with the cloak and the scan probe launcher. Then i looked at its frigate skill bonuses.. 5% bonus to small hybrid turret damage and 10% bonus to thermal drone damage... ...
- by Dimitrius Zabelle - at 2006.06.14 10:11:00
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140. How are bontys devided up between gang members - in Missions & Complexes [original thread]
The ammount given is not dependant on damage, it may however be dependant on tax, if that person is in another corporation with a different tax rate, then the bounty will still be split equally, but the other person might be taxed more or less fro...
- by Dimitrius Zabelle - at 2006.06.13 07:38:00
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